This is another quick-and-dirty unedited video capture from Horizons on a dev machine (the same GTX 770 as before). It was taken on a rocky moon (somewhere between Earth and Mars in size). Adam is driving this SRV, Eddie the other one. A few things still need work – the display to the right (‘mass lock’ etc) is still to be changed, some audio and visual effects are missing, eg buggy texturing and motion-blur on the tyres are not working, and Eddie’s SRV was not showing on the scanner in this build. The point is it is still in development, but it is already great fun to drive.
From my usual experience the speed doesn’t influence the heat generation, but it could be the case as I never tested. Also, disabling the fuel scoop lower your heat generation, regardless of active fuel scooping, I doubt it has to do anything with the fuel scooping % rate, but once again I could be wrong as I never tested.
Heat generation is 100% dependent on how close you are to the star and how hot the particular star is.
Disabling your fuel scoop, much like disabling your shields, draws less power from the power plant and therefore makes it give off less heat = cooler running ship.
The fuel scooping % is in direct correlation but is the result of how close you are to the star, I always assumed the fuel scooping rate itself doesn’t generate heat but the closeness to the star does.
However, speed causing more heat is interesting, I never noticed that though, only case I can think of is having a stable heat when at minimum speed; it’s maybe also achievable at higher speed but harder to experience as being more difficult to stay exactly at the same distance of the star at greater speed.
what is it like to be interdicted for you? I will submit, full pips to ENG, put the NPC behind me, and boost until the FSD is ready. By the time the NPC wants to open fire, he’s at least 3km away, and may as well be slinging stones at my shields.
This method is 100% effective in all but the most cumbersome ships. Throw in some clean drive tuning, and you’re all set.
Depends on where the NPC will respawn - so system structure affects that. Also, if it’s a very slow one, once you get past the sensor range it will “not detect” you low-waking out.
I just evade the interdiction and go on my merry way while NPC pirate deals with some spinning and a 30 second FSD cooldown.
Assuming you’re still in a hard vacuum on the dark side the only heat you would be receiving is from conduction from the planets surface or radiation emitting from the planets surface.
The planet has an average temperature of 332 degrees Fahrenheit (167 degrees Celsius) The day side of the planet reaches temperatures of up to 801 F (427 degrees C). In contrast, the chilly night side can get as cold as minus 279 F (minus 173 C). The heat doesn’t stick around long with nothing to act as an insulator when the sun goes down.
lite Dangerous is a religious experience for space nerds. I’d heard of people crying from experiencing ED in VR and thought it was an exaggeration, but it can definitely happen depending on your state of mind at the time. I’ve had VR since the DK1 and Elite Dangerous made me shed a small tear the first time I tried it in the DK2 and then again in the CV1 (I have a Vive as well). I don’t think any game has ever made me cry before, and ED did it off sheer beauty alone. Approaching and docking in a several kilometer wide space station, scooping fuel from a distant star, blasting pirates for money while dodging between asteroids on a planet’s ring, getting outgunned and having to panic hyper jump to the nearest star… ED is a very majestic experience. There are times you really feel like you’re Star-Lord or something just trying to make a name for yourself.
That being said, the ‘mile wide and an inch deep’ assertion is 100% true despite what dedicated fans will tell you. The game play is complicated, but you figure it out quickly. The problem is you don’t get a whole lot of variety, and the bigger ships take a long time to acquire. Still, the base game is fairly cheap and is a must buy if you have a VR headset. Pick up a HOTAS like the $50 T-Flight Thrustmaster X, which can be used in other games, and you’ll definitely have a blast for a solid 10 - 20 hours regardless of whether you’ll want to stick around. If you like it, horizons (for landing on rocky planets) is fun, and future updates on the roadmap look great.