That was great. My favorite Spacer moment was in ME2. Not long after the start of the game, you get a email from your mom pissed at you for having to find out second hand that her son/daughter was alive.
Their parents might be alive, but probably have no clue who you are. Itâ€™d actually be pretty cool if you were contacted by someone who thinks they might be your parents though.
Colonist Shepards had all their family and friendâ€™s killed by slavers.
I really love this. I wish there were some dialogue options for Shepard to make it so he/she doesnâ€™t sound so distant. In this video it sounds like she has no idea why on earth her mother of all people would want to talk to her. And is just trying to figure out what she wants. I get that Shepard is a hardened war hero but come on. An “Itâ€™s really good to hear from you” or an “I love you mom” wouldnâ€™t go amiss from Shepard.
Some people just arenâ€™t that emotional with family. It doesnâ€™t mean they donâ€™t love them just as much. I can see that happening with Shepard. I always got the impression from that conversation that Shepard was surprised to hear from her mum, happy about it, but a little uncomfortable with all the (justifiable!) emotion. I still loved it, gave me the feels. đź™‚
One I thing would have loved in ME3 is delving more into Shepardâ€™s PTSD. I understand what they were trying to do with the forest and the kid but it wasnâ€™t enough. People forget that Shepard has been soldier for 14 or 15 years and she or he has seen a lot of shit in that time. Shepardâ€™s not ok.
The beginning of my Shepâ€™s story is largely irrelevant, but what I like is starting as a paragon and slowly moving towards renegade. In ME1 itâ€™s easy to be a hero, but as the horrors of war and the loss of friends takes its toll Shep moves further and further into the red. The ambiguity of right and wrong and who the bad buy is in ME2 is another factor.
Dying can take its toll on anyone.
The ambiguity of two drove my Shepard renegade, renegade enough to give TIM the Collector base because it seemed to offer the best chance at overall victory. My Shepard thought of the Illusive man as a kindred spirit, one who understood where no other leaders did that shit was about to go down, and go down hard.
Then three came, and TIM turned uber evil, and Cerberus decided it wanted to kill everything. My Shepard had an epiphany: that was the road heâ€™d started going down. That was his endgame.
From then on in, Shepard saved everyone and anyone he could, no matter the personal risk. He wouldnâ€™t let the galaxy become numbers.
My first Shep was Earthborn, Sole Survivor. Growing up had been a rough a experience for him. He had resolved to do good and to help others. When his plan had gone south, and Shep was the only one to survive the Thresher Maws, he blamed himself, and continued to push to do better. That made the dreams Shepard has in ME3 make so much more sense. Deep depression, wracked with guilt, fighting to make a difference. Heâ€™d already saved so much. But it was never good enough for him.
it states in the game that she turned it down because they were offering it to her as a token “thank you” to Shepard, who was hardly rewarded before his/her untimely death.
In fact, I think itâ€™s kind of funny that they never even threw Captain at Shepard.